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NPC Generator

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Advanced [show]


Thoradin Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His silver hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Joker, Fighting. Flaws: Fearful. Bonds: Mentor. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Thoradin Foamtankard, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Dagger Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a green scarf. He is bristling with hidden weapons, mostly ceremonial daggers and longswords. His brown fur is lengthy and is close to two feet long. His eyes are copper and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer, Rich. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Dagger Hummingbird, Male Tabaxi Fighter 12
Medium (5'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 76 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6

Possessions: 2000 gp.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears pastel cloth garments or leather armor. His fur is gray and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Impeccable. Bonds: Rich, Slave. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Pelt In Woods, Male Tabaxi Barbarian 11
Medium (6'0") Tabaxi, True Neutral (CR 11)
Armor Class 10
Hit Points 69 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Deception +6, History +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 270 pp. Iolite (20 gp). Azurite (11 gp). Zircon (20 gp). Citrine (20 gp). Chrysoberyl (100 gp). Banded agate (11 gp). Star rose quartz (20 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She wears a white armored body suit, with a simple green line shooting up and back down. She wears a small hat to hide her balding. Her amber eyes are slightly larger than normal.

Personality: A skeptical and narcissistic woman, Eida's first love is herself. Her second love is also herself. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Insane, Impulsive. Bonds: Slave. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Eida Whispermouse, Female Halfling Rogue 8
Small (3'1") Halfling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Infernal, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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