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NPC Generator

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Advanced [show]


Akoth Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Expand his business; and wishes to resurrect an old love

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: In love, Job. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Akoth Gladstone, Male Half-Orc Bard 3
Medium (6'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 9 (-1)5 (-3)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Korfel Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a blue armored body suit, with a simple violet line shooting up and back down. His hair is auburn and very short. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Poor, Adventurer, Mentor. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Korfel Ofandrus, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Justice, Gifted. Bonds: Religious, Adventurer. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Bertram Winterbourne, Male Human Paladin 11
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 17 (+3)4 (-3)
Skills Animal Handling +7, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1000 gp. Rock crystal (40 gp). Blue star sapphire (900 gp). Rhodochrosite (13 gp). Lapis lazuli (13 gp). Rhodochrosite (13 gp). Iolite (40 gp). Amber (150 gp).


Social Check DCs


Tatyan Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in collared shirts and wears a proper scarf over her head. She has brass crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily eccentric. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 10th year, her parents were killed by a drow raid, leaving Tatyan alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Poor, Enemies. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Tatyan Yarjerit, Female Dragonborn Expert 12
Medium (6'4") Dragonborn, Neutral Evil (CR 12)
Armor Class 11
Hit Points 33 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)7 (-2) 11 (+0)9 (-1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver chalice with lapis lazuli gems (50 gp). A small bag of saffron. (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp).


Social Check DCs

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