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NPC Generator

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Advanced [show]


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop fur cut. His blue eyes are slightly larger than normal.

Personality: Sun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Sun has worked very hard to control his curse. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Slave. Occupation: Mason

Voice: Stutters

Attributes [hide]

Sun Of Claws, Male Tabaxi Rogue 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Vaina Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her black hair well, parting it to the right. She has a dull look in her hazel eyes.

Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.

History: Vaina was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Addict. Bonds: Immigrant, Family, Adventurer. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Vaina Tiltathana, Female Elf Wizard 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)9 (-1) 7 (-2)7 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 8
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He keeps his black hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Half-Elves. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Heward Quinten, Male Half-Elf Bard 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 18 (+4)9 (-1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Garl Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Garl Ansley, Male Half-Orc Barbarian 4
Medium (6'9") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Investigation +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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