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NPC Generator

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Advanced [show]


Harvest Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has styled his yellow fur well, parting it to the left. His green eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Further expansion of business; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Selfish. Bonds: Poor, Enemies, Job. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Harvest Of Dragons, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Religion +6, Survival +4
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. His gray unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Elaim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He plays an instrument quite well.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Now he works as a singing tutor during his time off.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic, Logical. Flaws: Disease. Bonds: Nature. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Elaim Trueblood, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (40 gp).


Social Check DCs


Arannis Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His whole body is exceptionally muscular. His hair is short and silver. His eyes are likewise brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his mother. His family was turned out during the war. He and his family wandered south to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic, PTSD. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Arannis Horineth, Male Half-Elf Adept 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)11 (+0) 9 (-1)15 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. Her lavender fur is lengthy and is close to two feet long. Her eyes are green.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Emerald was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Many gnolls want her driven away; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Family, Rich, Enemies. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Emerald Candle, Female Tabaxi Monk 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp.


Social Check DCs

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