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NPC Generator

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Advanced [show]


Brakka Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. She wears a small hat to hide her balding. Her eyes are a pleasant amber.

Personality: She has always had a great fascination with Human culture. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Brakka was born in the west. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Justice, Persistence. Flaws: Racist, Secretive. Bonds: Criminal record. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Brakka Marston, Female Half-Orc Adept 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs


Oskar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear ponchos typically of a light grey in addition to tight pants. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Oskar Goldfinder, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 8 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and is typically in his Miller uniform. His right hand appears badly burned and disfigured. His fur is yellow and curly. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Miller business at a young age. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Of Clay, Male Tabaxi Monk 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +3, Persuasion +7
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his grey robe and has his kukri always slung over his shoulder. His silver hair has been sun bleached extensively. His eyes are likewise green.

Personality: Erias speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the west. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Erias Helcral, Male Dwarf Expert 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)4 (-3)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp.


Social Check DCs

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