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NPC Generator

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Advanced [show]


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Performer does. He has a slight overbite and is overall scrawny. His hair is brown and very short. His green eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of giants once and for all.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by giants. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Randal Wentworth, Male Human Adept 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple green line shooting up and back down. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Gilbert Beitz, Male Human Bard 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp.


Social Check DCs


Caeldrim Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: Caeldrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Adventurer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Extrovert, Joker. Flaws: Addict, Fearful. Bonds: Job. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Caeldrim Koehlanna, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 14 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Peridot (40 gp). Black pearl (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Abalaba Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern woman is renowned for her bright blue dresses and hats. Her auburn hair is cut short. She has gleaming, smiling green eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Abalaba studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Gifted. Flaws: Shy, Insane, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Abalaba Horcusporcus, Female Gnome Sorcerer 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs

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