Drifting On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears skinny pants and wears a brown and grey robe with the hood down. She wears her yellow fur up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Stylist, but she got bored and became a Priest. She has since lost track of the people in her past.
Motivation: To unite with her brother.
Flaws: Insane, Disease, Insomniac. Bonds: Job, Family. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1500 gp.
Callie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman wears a worn and beaten armor. Her clothes are grease stained in places. She has slicked back blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.
History: The child of eastern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Gold dragon comb with red garnet eye (1800 gp). Solid gold idol (1100 gp).
Zook Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long silver hair reaches down to his waist. His eyes are likewise hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Impulsive. Bonds: Immigrant, Criminal record. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40000 sp. Rock crystal (80 gp). Blue sapphire (800 gp). Silver pearl (50 gp). 1 Darkwood Shield. 1 Chain shirt.
Mella Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an entirely yellow suit with red socks and a vest with buckled shoes. She keeps her long auburn hair kept up in a rat tail. Her eyes are a pleasant blue.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She has achieved small success as a Marshal.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Family. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 300 gp. A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Light steel shield. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

