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NPC Generator

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Advanced [show]


Azaki Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears skinny pants and wears a tan and green robe with the hood down. His white hair is knotted and matted. His eyes are a pleasant brown.

Personality: Calm and collected, he is a well trained Shipwright. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and further expansion of business

Flaws: Addict. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Azaki Qualanthri, Male Elf Barbarian 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" northern man, he is dressed in a clean tan cloak covering his clean studded leather. His hair is red and curly. He has several tiny emerald earrings on each ear.

Personality: This man loves music and to teach people music more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). During his travels, Fonkin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fonkin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fonkin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Fonkin Leffery, Male Gnome Aristocrat 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Rose (30 gp). Iolite (30 gp). Blue quartz (7 gp). Jade (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He has a moderate pudge and is not very fit. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He got into the Adventurer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Adventurer.

Motivation: He wants to get laid; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Criminal record, Has a crush. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Qemuel Murder, Male Tiefling Cleric 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Red spinel (130 gp).


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature, Enemies. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Gerard Tewksbury, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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