Frouse Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Gnomish culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frouse is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Doctor, Frouse learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Seeks redemption; and to be a ruler again
Ideals: Justice. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 46 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 gp. Deep blue spinel (1500 gp). Amber (140 gp). White pearl (140 gp). Smoky quartz (40 gp). Azurite (14 gp). Sard (40 gp). Black opal (1400 gp). Tiger eye turquoise (14 gp). Alexandrite (1500 gp). Moss agate (14 gp). Red garnet (140 gp). Deep blue spinel (1500 gp). Rhodochrosite (14 gp). Star ruby (1400 gp). Alexandrite (1500 gp).
Qemuel Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green cloak and cross-gartered white stockings. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Military, Family. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 61 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 |
Possessions: Rock crystal (50 gp). Black opal (600 gp). Black pearl (800 gp). Banded agate (13 gp). Brown-green garnet (80 gp). Iolite (50 gp). Sard (50 gp). Tourmaline (80 gp). Pink pearl (80 gp). Golden pearl (80 gp). Amber (80 gp). Chalcedony (50 gp). Blue star sapphire (600 gp). Brown-green garnet (80 gp). Golden pearl (80 gp). Alexandrite (800 gp).
Anselm Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Bather business at a young age. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Body Guard again.
Ideals: Fighting, Athletic, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Azaki Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He has styled his blonde hair well, parting it to the left. His brown eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Joker, Persistence. Bonds: Rich, Adventurer, Religious. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Solid gold idol (200 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2100 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

