Kriv Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver crest is drawn into a tight pony tail with a clover scrunchie. His red eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Kriv does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south, but his parents moved at a very young age to the east. A gifted student he started as a Roofer, but he got bored and became a Bricklayer. He struck the Bricklayer job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Immigrant. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Giant, Gnome, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Deep blue spinel (200 gp).
Whurbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" northern man, he dresses like a well dressed Hunter does. He has done his best to style his golden hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Whurbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Job, Military, Rich, Guardian. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Hecat Trust, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her blue hair has been sun bleached extensively. Her silver unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with her god.
History: Born in the west to a Dyer, Hecat learned a great deal about her father's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Dyer.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic. Flaws: Disease. Bonds: Religious, Job, Mentor. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 13)
Armor Class 10
Hit Points 56 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Halfling
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 3000 gp. Bloodstone (50 gp). Blue quartz (9 gp). Blue quartz (9 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Rose (50 gp). Obsidian (9 gp). Amethyst (140 gp). Black opal (1400 gp). Blue diamond (5000 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helja Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a grey suit. She keeps her auburn hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Unemployed, but she was a colossal failure. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Passionate, Gifted. Bonds: Religious, Job. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 280 gp.
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