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NPC Generator

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Advanced [show]


Cloud In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern woman wears brown leather gloves, a brown jacket, and tight pants. She wears a top hat to hide her balding. Her fierce hazel eyes like to dwell on things.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Cloud was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Cloud's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist, Logical, Fighting. Flaws: Antagonistic. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Cloud In the Wind, Female Tabaxi Paladin 5
Medium (5'6") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)19 (+4)
Skills Acrobatics +6
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Hale, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears skinny pants and wears a grey and black robe with the hood down. She has slicked back chestnut hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the west. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the west, but her parents moved at a very young age to the east. Herleva was born on a far western forest where she grew up under the tutelage of her mother, an expert Fortune-teller. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Pacifist, Justice. Bonds: Poor, Criminal record, Immigrant. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Herleva Hale, Female Human Bard 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Azurite (12 gp).


Social Check DCs


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He wears his silver hair up. His brown eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast mountains. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Richard's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Richard Shelly, Male Human Cleric 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 27 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)16 (+3) 13 (+1)9 (-1)
Skills Arcana +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran, Orc, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 190 pp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Virra Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. Her auburn hair is thinning but still full. She is baby faced.

Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Dilettante in town.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Dilettante for hire.

Motivation: Wants to work out more often; and to reunite with her absent mother

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Job, Slave, Family. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Virra Bafflestone, Female Gnome Monk 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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