Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long blonde hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Shepherd.
Motivation: To unite with his brother; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Forgetful. Bonds: Job, Military, Slave, Family. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Dûgza Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dûgza is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. His childhood dream was to be a Carter, but he was a colossal failure. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Sabotage a competitor.
Ideals: Passionate, Justice. Bonds: Poor, Nature, Job. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 10)
Armor Class 10
Hit Points 95 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a blue shirt with thin white vertical stripes and tan pants. He keeps his long golden hair kept up in a rat tail. This amber eyed northerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. When Korfel reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and to be a locksmith again
Flaws: Shy, Insane. Bonds: Job, Rich, Military. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 83 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
Possessions: 4000 gp. Black pearl (1300 gp). Coral (160 gp). Bloodstone (50 gp). Moonstone (50 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Middleton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Succubi in disguise. A few years later when the east was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer, Immigrant. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 102 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 1700 gp.
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Their contribution stands as a beacon of hope for all adventurers!

