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NPC Generator

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Advanced [show]


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He wears light armors faded through time and improper care, and his gloved hand is found clutching a hammer. His black fur is lengthy. He wears a mask on his face.

Personality: Three wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Justice, Gifted. Bonds: Military. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Three Paws, Male Tabaxi Adept 3
Medium (5'8") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is kept up in a ponytail inside a feathered hat. His green eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)10 (+0) 18 (+4)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Tyna Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears bulky white painted plate armor. Her black hair is knotted and matted. Her eyes, though not visible through her cowl, are violet.

Personality: She is almost excessively polite to everyone, even when angry. She is an amazing painter.

History: A powerful necromancer made her what she is. She helped her father out around the business and became quite the natural. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand her business

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Mentor, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Tyna Stonebridge, Female Halfling Wizard 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Religion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp.


Social Check DCs


Joan Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She carries with her a set of bows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the north, but her parents moved at a very young age to the east. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Slave, Immigrant. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Joan Beckwith, Female Human Wizard 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. Iolite (80 gp).


Social Check DCs

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