Richard Alby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky brown painted plate armor. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is lazy and tries to find solutions quickly.
History: He got into the Navigator business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Flaws: Addict, Lazy, Fearful. Bonds: Has a crush, Job. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp. Banded agate (12 gp). Red garnet (130 gp). 1 Minor magic item.
Solomon York, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. With bright blonde hair and a scraggly beard. This gray eyed westerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic. Flaws: Insomniac, Selfish. Bonds: Mentor, Family. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Uraim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His red hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Justice, Joker. Flaws: Racist. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Matilda Browning, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her golden hair is knotted and matted. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Athletic, Fighting, Logical. Bonds: Immigrant, Religious. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Freshwater pearl (10 gp).
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