Sarah Bentley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears just a brown suit, she is not a threatening figure. Her auburn hair is thinning but still full. She wears large thick round spectacles.
Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She uses divination through singing.
History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her writing dream.
Motivation: She's attracted to the PC; and she wants nothing more than to rejoin the army
Ideals: Artistic, Gifted. Bonds: Mentor, Military, Has a crush. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 180 pp. Jet (80 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. Her chestnut hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Crown-heir business at a young age. She was an apprentice working in her father's forge. She now mingles about in high society.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Job, Rich. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 46 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. Finely wrought small gold bracelet (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.
Blossom Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. She has a moderate pudge and is not very fit. Her brown hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Blossom is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Blossom took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Flaws: Antagonistic. Bonds: Family, Immigrant, Nature. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Gilbert Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gilbert began to lead the lost caravan. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Religious, Enemies. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


