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Advanced [show]


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She is typically in her Mortician uniform, and her gloved hand is found clutching a whip. She has dyed her greying white fur a little too much giving a sharp white color. Her blue unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Pelt lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Mortician like her mother before her.

Motivation: To be a Merchant again.

Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Job, Family. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Pelt In the Wind, Female Tabaxi Fighter 9
Medium (4'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Fire opal pendant on a fine gold chain (1600 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Sekhmet Beauty, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She very much looks the part of a Barrister. Her hair, while still mostly blue, has prominent grey streaks. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. Like her father and her brother before her, after school she went straight into learning to become a Barrister. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Sekhmet Beauty, Female Tiefling Warlock 3
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Paymon Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He has done his best to style his brown hair to look like a famous performer. His black eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Through the years after Paymon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Paymon's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Nature, Rich. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Paymon Art, Male Tiefling Paladin 10
Medium (5'11") Tiefling, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 54 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)17 (+3) 14 (+2)19 (+4)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Auran
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1800 gp. Chrysoprase (20 gp).


Social Check DCs


Orsik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Mentor, Slave. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Orsik Torevir, Male Dwarf Druid 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 70 pp.


Social Check DCs

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