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NPC Generator

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Advanced [show]


Orryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Knight. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Orryn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Orryn's father didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Gifted, Artistic. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Orryn Reese, Male Gnome Monk 7
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Iolite (40 gp). Smoky quartz (40 gp). Black pearl (200 gp).


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Carpenter, but he got bored and became a Barber. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Job, Nature. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Fighter 11
Medium (6'1") Dragonborn, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 114 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +6

Possessions: 1100 gp.


Social Check DCs


Astaro Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'9". She wears a robe, a symbol of strength around her neck, and a monstrous two handed axe on her belt, and her gloved hand is found clutching a monstrous two handed axe. She wears a broad hat to hide her balding. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, Lazy. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Astaro Enigma, Female Tiefling Adept 13
Medium (5'9") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 59 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 1000 gp. Rhodochrosite (16 gp). Star rose quartz (80 gp). Rock crystal (80 gp). Sardonyx (80 gp). Pink pearl (100 gp). Jet (100 gp). Black opal (1400 gp). Rhodochrosite (16 gp). Freshwater pearl (16 gp). Chrysoberyl (100 gp).


Social Check DCs


Aramil Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair down. His green eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Sensitive, PTSD, Depressed. Bonds: Military, Enemies. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Aramil Floshem, Male Half-Elf Fighter 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 15 (+2)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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