Bhevek Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a white costume with the symbols of luck on his torso, he is not a threatening figure. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Bhevek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Emotional, Disease. Bonds: Adventurer, Enemies. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2200 gp. Brown-green garnet (150 gp). Jade (150 gp). Alexandrite (1200 gp). Amber (150 gp). Rose (60 gp). Bloodstone (60 gp). Iolite (60 gp). Rose (60 gp).
Werydd Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Fletcher, she is not a threatening figure. Her long auburn hair reaches down to her waist. Her eyes are a pleasant gray.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Dyer, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Professionalism. Bonds: Job, Mentor, Guardian, Adventurer. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp. 1 Average lock.
Ahrim Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His brown hair is heavily combed to the left. He has a dull look in his red eyes.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: In love, Criminal record. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110000 cp. Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item.
Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and silver. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Merla is combative with any and all who dare try her patience in the slightest.
History: She comes from a rich western family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: She's looking for her big break.
Ideals: Justice. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Tiger eye turquoise (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!


