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NPC Generator

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Advanced [show]


Burgell Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear blue clothing when he does not wear armor. He has a very tight haircut. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Joker, Extrovert. Flaws: Fearful. Bonds: Slave, Job. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Burgell Albaratie, Male Gnome Expert 5
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 8
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 400 gp. Azurite (9 gp). Moss agate (9 gp).


Social Check DCs


Fenriz Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'7". He usually wears his green robe and has his whip always slung over his shoulder, and his gloved hand is found clutching a whip. His red hair is heavily combed to the left. His silver eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Fenriz is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and to clean up the streets

Ideals: Artistic. Flaws: Disease. Bonds: Family, Adventurer, Guardian. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fenriz Liberty, Male Tiefling Expert 10
Medium (5'7") Tiefling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +8
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardred Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her black hair well, parting it to the right. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Mardred took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Adventurer, Rich. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Mardred Foamtankard, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Three Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her longsword. Her fur is gray and curly. Her amber eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She is harsh and unforgiving.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Three's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Three Candle, Female Tabaxi Sorcerer 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Animal Handling +4, History +7
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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