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NPC Generator

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Advanced [show]


Raam Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying blue hair a little too much giving a sharp blue color. His silver eyes peer out from beneath his top black hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 18th year, his parents were killed by a drow raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Military, Enemies. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Raam Remorse, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)7 (-2) 12 (+1)19 (+4)
Skills Arcana +0, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Henry Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy brown beard and wild brown hair. His green eyes are slightly larger than normal.

Personality: Eccentric and domineering, Henry will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Entrepeneur, Fighting, Extrovert. Bonds: Adventurer, Immigrant. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Henry Watson, Male Human Bard 7
Medium (5'8") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His hair is white and curly. His eyes are brown.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Pacifist, Fighting. Flaws: Shy, Disease. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Hupe Strongbones, Male Halfling Ranger 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black painted combat armor at almost all times. His scarlet crest is thinning but still full. His eyes are gold.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 6 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Red-brown spinel (50 gp).


Social Check DCs

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