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NPC Generator

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Advanced [show]


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair has been sun bleached extensively. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Body Guard, Ozyman learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Ozyman Smoothhands, Male Halfling Warrior 5
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)6 (-2) 17 (+3)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 5000 sp.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better world.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Uraim Rakankrak, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 54 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 100 pp. Rhodochrosite (12 gp). Blue quartz (12 gp). Red garnet (140 gp). Lapis lazuli (12 gp). Lapis lazuli (12 gp). White opal (1300 gp). Alexandrite (700 gp). Chalcedony (60 gp). Onyx (60 gp). Black star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Dilettante, and carries kukris. She has styled her orange fur well, parting it to the right. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Sold as a small child to a brothel owner, Leaf was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to open a new tavern; and to reunite with her absent mother

Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Mentor, Family, Job. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Leaf In the Wind, Female Tabaxi Paladin 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1300 sp. Hematite (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gaaki Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is still thick. Her green eyes peer out from beneath her deerstalker white hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Gaaki was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Retire the richest woman in the south; and to clean up the streets

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Guardian. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Gaaki Kitchur, Female Half-Orc Monk 9
Medium (6'4") Half-Orc, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1600 gp.


Social Check DCs

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