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NPC Generator

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Advanced [show]


Grisha Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on men, regardless of circumstances.

History: He was born on a small isolated farm. Grisha abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Selfish. Bonds: Rich, Has a crush, Nature, Adventurer. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Grisha Walcott, Male Half-Orc Rogue 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Halfling, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Seven Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His black fur is smooth and relatively long. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Expand his business; and many orcs want him driven away

Ideals: Joker. Bonds: Poor, Job, Enemies. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Seven Shoe, Male Tabaxi Warrior 6
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Gold and topaz bottle stopper cork (1300 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears a tight fitting grey shirt and pants. His long black hair reaches down to his waist. This violet eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers

Ideals: Optimist. Bonds: Guardian, Military, Family. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Dalgal Torevir, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp.


Social Check DCs


Ahinar Holimion, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. Her red hair is still thick. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Mercenary profession.

History: Born to a pair of adventurers, Ahinar grew up listening to her father's many stories. She found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Detective job and began her own company from there.

Motivation: To be a Mercenary again; and she is unsatisfied with her job

Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Ahinar Holimion, Female Elf Bard 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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