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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and prefers to wear grey clothing when he does not wear armor. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Bricklayer job and began his own company from there.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Gifted, Entrepeneur. Flaws: Addict, Fearful. Bonds: Job. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Fargrim Durthane, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 12 (+1)6 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Heather Fidget, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey broad hat and grey clothes. With wild silver hair. Her eyes are likewise hazel.

Personality: She likes to make people angry or surprised. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Detective arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Heather grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heather. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record, Religious. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Heather Fidget, Female Human Ranger 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp.


Social Check DCs


Salasar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: Salasar lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Salasar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: Regain custody of his son; and many goblins want him driven away

Ideals: Fighting, Athletic, Gifted. Bonds: Enemies, Family. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Salasar Verthisathurgiesh, Male Dragonborn Rogue 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Decarabia Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. She carries with her a set of falchions on her belt, each one with a sapphire on the hilt. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are likewise black.

Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the west to a Bookbinder, Decarabia learned a great deal about her father's area of expertise. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Decarabia Victory, Female Tiefling Commoner 10
Medium (5'4") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 15 (+2)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Halfling, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. Jade (150 gp). Amethyst (150 gp).


Social Check DCs

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