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NPC Generator

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Advanced [show]


Merihim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His black hair is braided into rings. His eyes are a pleasant black.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small mountains village. His father was a soldier and died while he was still young. Merihim was left his father's suit of armor and trained in its use and care. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Addict. Bonds: Nature, Military, Debt, Adventurer. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Merihim Sadness, Male Tiefling Monk 8
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Dagnal Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length white hair. Her eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Dagnal embodies much of what other species detest in the Dwarves. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a criminal king-pin and mafia family She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Antagonistic. Bonds: Slave, Criminal record, Job. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Dagnal Frostbeard, Female Dwarf Druid 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp. 1 Darkwood Shield.


Social Check DCs


Arara Berevan, Female Elf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her chestnut hair up in a very large beehive style do. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.

History: Arara lived on a farm with her father, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered dancing. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and her spouse's relatives view her with great suspicion

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Arara Berevan, Female Elf Druid 10
Medium (4'8") Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 32 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)17 (+3) 8 (-1)9 (-1)
Skills History +7, Religion +7
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Citrine (60 gp). Obsidian (12 gp). Sardonyx (60 gp). Aquamarine (300 gp). Tiger eye turquoise (12 gp). Zircon (60 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright grey suits and hats. His long chestnut hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Tim was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A strong sense of loyalty to Halfling people; and further expansion of business

Ideals: Artistic, Persistence. Flaws: Selfish, Racist. Bonds: Job. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Tim Heiser, Male Human Warrior 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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