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NPC Generator

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Advanced [show]


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She dresses like a well dressed Guard does. Her whole body is exceptionally muscular. Her tied-back hair is brown. Her fierce blue eyes like to dwell on things.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Animals are drawn to her, and she is able to talk to them.

History: Sold as a small child to a wizard, Gurdis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Gurdis was born on a far northern plains where she grew up under the tutelage of her father, an expert Guard. She became a Guard soon after.

Motivation: Expand her business; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Job, Immigrant, Mentor. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 14 (+2)2 (-4)
Skills History +1, Intimidation -2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 gp.


Social Check DCs


Tawna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. Her silver hair is kept up in a ponytail inside a Stetson hat. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has decided she is irredeemable; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Rich, Job, Criminal record. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Tawna Strongbones, Female Halfling Paladin 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Infernal, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp. Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of orcs once and for all.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Flaws: Insomniac, Impulsive, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Hupe Greenbottle, Male Halfling Paladin 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 16 (+3)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Red garnet (160 gp). Red-brown spinel (160 gp). Red spinel (160 gp).


Social Check DCs


Alberich Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear brown pants and tee shirts. His hair is cut close to his head. His green eyes peer out from beneath his top brown hat.

Personality: Eccentric and domineering, Alberich will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Extrovert, Logical. Flaws: Disease, Fearful. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Alberich Rubyeye, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 45 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)7 (-2)
Skills History +6, Performance +2
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Obsidian (4 gp). Brown-green garnet (50 gp). Carnelian (60 gp). Sardonyx (60 gp). Hematite (4 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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