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NPC Generator

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Lvl.
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Advanced [show]


Susannah Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has a slight overbite and is overall scrawny. She has styled her black hair well, parting it to the right. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the west to a Animal Trainer, Susannah learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Animal Trainer. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is unsatisfied with her job

Flaws: Shy. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Susannah Barlow, Female Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 4 (-3)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 7
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 20 gp. 1 Tanglefoot bags.


Social Check DCs


Valafar Death, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Flaws: Insomniac, Disease. Bonds: Slave, Immigrant. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Valafar Death, Male Tiefling Bard 12
Medium (5'5") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)19 (+4) 11 (+0)12 (+1)
Skills History +8, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 2000 gp. Star rose quartz (30 gp). Black pearl (1400 gp). Aquamarine (1400 gp).


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy black hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined. Bonds: Adventurer, Religious, Mentor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Bentham, Female Human Aristocrat 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 2900 gp. Tourmaline (140 gp). Carnelian (20 gp). White opal (1400 gp). Zircon (20 gp). Rich purple corundum (1400 gp). Star rose quartz (20 gp). Violet garnet (600 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long black hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things.

Ideals: Joker, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Alston Maekkelferce, Male Gnome Expert 8
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. Deep blue spinel (1200 gp). Malachite (14 gp). Freshwater pearl (14 gp). Red-brown spinel (130 gp). Azurite (14 gp). Jade (130 gp).


Social Check DCs

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