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NPC Generator

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Kithri Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. Her red hair is kept up in a ponytail inside a Stetson hat. This gray eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and she feels kind of lost in life

Ideals: Justice, Logical. Flaws: Depressed, Insane. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Kithri Goldfound, Female Halfling Warlock 11
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2200 gp. Amethyst (110 gp). Azurite (5 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is lengthy and is close to two feet long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 11th year, her parents were killed by a gnolls raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diesa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Diesa Gorunn, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1400 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Charles Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His long white hair reaches down to his waist. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Poor, Nature. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Ryland, Male Human Commoner 6
Medium (6'0") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Elegant In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He carries with him a set of glaives on his belt, each one with a opal on the hilt. He keeps his lavender fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Elegant's homeland. Elegant decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Elegant In Shadow, Male Tabaxi Rogue 2
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 18 (+4)7 (-2) 8 (-1)14 (+2)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +1

Possessions: 1700 sp.


Social Check DCs

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