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NPC Generator

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Advanced [show]


Heather Carlisle, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has styled her auburn hair well, parting it to the left. Her blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To find somewhere to settle down; and she is greedy

Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Heather Carlisle, Female Human Barbarian 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Alex Mori, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his pickaxe always slung over his shoulder. He wears his golden hair down. His eyes, though not visible through his cowl, are violet.

Personality: He loves telling others what to do and how they should feel about things. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Opinionated, Entrepeneur, Athletic. Bonds: Family, Nature. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Alex Mori, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Golden pearl (60 gp).


Social Check DCs


Andry Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a penchant for wearing a ring with an oversized jet on her left hand. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Confrontational and typically high on some drug or another. She is harsh and unforgiving.

History: She comes from a rich western family. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's looking for her big break.

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Andry Nimblefingers, Female Halfling Bard 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 14 (+2)7 (-2)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 3000 sp. Red-brown spinel (50 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Malachite (10 gp).


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is blue and very short. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is afraid of women and trembles around them

History: Gifted from a young age, Azzakh studied abroad. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by illithids. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Addict, Shy. Bonds: Enemies, Nature, Religious. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Fighter 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 280 gp.


Social Check DCs

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