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NPC Generator

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Advanced [show]


Syllin Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of falchions, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has slicked back chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She has a habit of throwing herself into exceedingly dangerous situations.

History: Syllin was born in the south. At a young age she loved to build and create. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in falchion use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Syllin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and to be a fisher again

Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Syllin Lathalas, Female Half-Elf Warlock 5
Medium (4'8") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 6000 sp.


Social Check DCs


Erky Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his chestnut hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with singing.

History: Gifted from a young age, Erky studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has never given up on his singing dream.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Artistic, Gifted. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Erky Glittergem, Male Gnome Bard 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)7 (-2) 13 (+1)10 (+0)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Citrine (70 gp). Tourmaline (120 gp).


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears grey painted combat armor at almost all times. He has a long white beard with little hanging trinkets. His violet eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Sellsword in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor

Ideals: Artistic. Bonds: Religious, Job, Criminal record. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp.


Social Check DCs


Vicky Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a dagger. With wild blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great joy in being the best Stylist in town.

History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Wants to raise her children well.

Flaws: Sensitive, Disease. Bonds: Job, Family. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Vicky Birkenhead, Female Human Ranger 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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