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NPC Generator

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Advanced [show]


Portia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. Her blonde hair is cut short with large spiked bangs in the front. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food she seems plenty friendly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born at the edge of vast mountains. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and retire the richest woman in the east

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Portia Goodearth, Female Halfling Sorcerer 6
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 700 gp.


Social Check DCs


Sannl Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is kept up in a ponytail inside a broad hat. Her hazel eyes are slightly larger than normal.

Personality: Sannl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure

Ideals: Extrovert. Flaws: Hedonist. Bonds: Mentor, Rich, Slave. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Sannl Helcral, Female Dwarf Warrior 3
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Rock crystal (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has cinnamon fur. Her face is covered beneath a completely black helmet.

Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Emerald was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Emerald abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Athletic, Professionalism. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Emerald Grass, Female Tabaxi Sorcerer 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Pink pearl (50 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears violet leather gloves, a violet jacket, and tight pants. Her chestnut hair is cut short. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the north. She cannot resist a sob story and will often dote over anyone who has one.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She has achieved small success as a Brewer.

Motivation: She would like to get married and retire; and wants a kiss

Ideals: Pacifist, Philantrophist. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Ahlyssa Dalanthan, Female Half-Elf Paladin 4
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Thunderstones. 3 Acid flasks. 3 Acid flasks.


Social Check DCs

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