Dreali Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears blue painted combat armor at almost all times. He keeps his long silver hair kept up in a rat tail. This blue eyed westerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.
History: Dreali was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Disciplined. Bonds: Religious, Poor. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp.
Eloise Enfield, Female Human [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She has a moderate pudge and is not very fit. Her black hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is business-like. She takes instructions and follows them to the letter. Animals are drawn to her, and she is able to talk to them.
History: She was born blind and as such lacked many opportunities for work. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Eloise and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eloise discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eloise fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 10)
Armor Class 9
Hit Points 72 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 1000 gp. Deep blue spinel (800 gp). Star rose quartz (80 gp). Sardonyx (80 gp). Carnelian (80 gp). Coral (40 gp). Deep blue spinel (800 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She has a very tight haircut. Her eyes are likewise green.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to fit into much smaller and tighter spaces than normal.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Slave, Adventurer. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp.
Edge Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered greataxe and tarnished dagger as well. His cinnamon fur is lengthy and is close to two feet long. His eyes are a pleasant blue.
Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Fighting, Extrovert. Bonds: Rich, Family, Nature. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Alchemist’s fire. 5 Acid flasks. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!


