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NPC Generator

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Advanced [show]


Emerald Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears pastel cloth garments or leather armor, and carries greatswords. She wears a deerstalker hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She believes the world needs to unite to get rid of illithids once and for all.

History: Emerald was born the youngest of three triplets. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in greatsword use. She has drifted from career to career and currently works as a Sellsword.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and someone believes her a fraud

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Enemies, Family. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Emerald Treat, Female Tabaxi Druid 7
Medium (4'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp. Moonstone (40 gp).


Social Check DCs


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his cinnamon fur well, parting it to the left. His eyes, though not visible through his cowl, are copper.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Dagger In the Morning, Male Tabaxi Expert 4
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Bertram Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He has styled his brown hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Impeccable. Flaws: Disease, Depressed. Bonds: Family, Religious. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Bertram Stoutbridge, Male Halfling Commoner 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)5 (-3) 14 (+2)15 (+2)
Skills Insight +4, Religion -1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. Violet garnet (300 gp).


Social Check DCs


Rosamund England, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears a robe, a symbol of her god around her neck, and a glaive on her belt. Her clothes are grease stained in places. She has dyed her greying brown hair a little too much giving a sharp brown color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Military. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Rosamund England, Female Human Adept 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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