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NPC Generator

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Advanced [show]


Purson Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his left hand. His long black hair is drawn into a two foot long braid. His black eyes peer out from beneath his wide-brimmed green hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Entrepeneur. Bonds: In love, Immigrant, Religious. Occupation: Farmer

Voice: German accent

Attributes [hide]

Purson Sorrow, Male Tiefling Druid 7
Medium (5'10") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +4, History +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Zircon (70 gp). Brown-green garnet (80 gp). Silver pearl (80 gp).


Social Check DCs


Trail On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a pastel armored body suit, with a simple violet line shooting up and back down. Her fur is black and curly. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, she has a hard time making friends. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. She's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Addict, Antagonistic, Impulsive. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Trail On the Water, Female Tabaxi Monk 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Rael Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly morningstars and halberds. His hair is red and very short. His fierce amber eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Rael was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found; and revenge

Ideals: Gifted. Flaws: Forgetful. Bonds: Criminal record, Enemies, Family. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Rael Goltorah, Male Half-Elf Expert 15
Medium (5'4") Half-Elf, Neutral Evil (CR 15)
Armor Class 9
Hit Points 76 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved bone or ivory statuette (100 gp). Fire opal pendant on a fine gold chain (1700 gp). Jeweled gold crown (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Cloth of gold vestments (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his quarterstaff always slung over his shoulder. His hair is silver and curly. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up quarterstaff and armor he uses now. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Bertram Stansfield, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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