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NPC Generator

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Advanced [show]


Vapula Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Farmer. She has wavy chestnut hair. She wears large thick round spectacles.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the south to a Farmer, Vapula learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk.

Ideals: Disciplined. Bonds: Job, Immigrant, Adventurer, Criminal record. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Vapula Sorrow, Female Tiefling Rogue 4
Medium (6'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Enidda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear flannel. She wears her white hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has never given up on her dancing dream.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Rich, Religious. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Enidda Daergel, Female Gnome Cleric 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)8 (-1) 18 (+4)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. Black pearl (400 gp). Deep green spinel (150 gp).


Social Check DCs


Salasar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His silver crest is braided into rings. His eyes are red.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Salasar took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and a deep hatred of brigands

Flaws: Shy, Selfish. Bonds: Poor, Nature. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Salasar Jerynomonis, Male Dragonborn Ranger 7
Medium (6'5") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp.


Social Check DCs


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is dressed in a clean white cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her chestnut hair is well kept. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her father.

History: Euphemia lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now mingles about in high society.

Motivation: To reunite with her absent father.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Euphemia Tosscobble, Female Halfling Adept 7
Small (2'10") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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