Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is kept up in a ponytail inside a broad hat. His eyes are likewise amber.
Personality: Morkral is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Morkral hails from a village terrorized by gnolls. Morkral was born on a far southern desert where he grew up under the tutelage of his father, an expert Server. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Optimist. Flaws: Depressed. Bonds: Enemies, Immigrant, Job. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 250 gp.
Symma Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is lengthy. She wears a mask on her face.
Personality: She is overprotective of those who hire her services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.
Motivation: Regain custody of her daughter; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Bonds: Guardian, Rich, Family, Criminal record. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 40 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8
Possessions: 600 pp. Jet (150 gp). Eye agate (4 gp). Bloodstone (60 gp). Star rose quartz (60 gp). Freshwater pearl (4 gp). Chrysoberyl (150 gp). Red-brown spinel (150 gp). Black pearl (300 gp). Zircon (60 gp). Alexandrite (300 gp). Chrysoprase (60 gp).
Flask In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. She has wavy black fur. She has a dull look in her green eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Servant but believes her peers are too gung-ho.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Flask was born on a far northern desert where she grew up under the tutelage of her father, an expert Servant. She now mingles about in high society.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Pacifist. Bonds: Guardian, Immigrant, Rich, Criminal record. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 102 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver comb with moonstones (100 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is slicked back into a classic pompadour. His eyes are likewise brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Shoemaker, who enjoyed hunting, Ozyman was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Ozyman and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Nature. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Banded mail. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!

