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NPC Generator

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Advanced [show]


Bucklal High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He prefers to wear white pants and tee shirts. His moppish brown hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.

Personality: He is mildly Halfling supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bucklal is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is greedy; and tiefling compassion

Ideals: Justice, Artistic. Flaws: Disease, Racist. Bonds: Rich. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Bucklal High-hill, Male Halfling Barbarian 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)7 (-2) 8 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ar-Baruk Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Jeweler. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Ar-Baruk studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has worked as a Jeweler like his mother before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Ar-Baruk Upton, Male Half-Orc Cleric 5
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Gold and topaz bottle stopper cork (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Skelton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is lengthy. She has a dull look in her gray eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Maynild was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Maynild's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.

Motivation: She is greedy.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Maynild Skelton, Female Human Fighter 11
Medium (4'9") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 69 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 8 (-1)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 300 pp.


Social Check DCs


Sarah Atterton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them and is in decent physical shape. Her chestnut hair is thinning but still full. Her eyes are likewise violet.

Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others.

Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Adventurer. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Sarah Atterton, Female Human Adept 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp.


Social Check DCs

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