Sybil Colton, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born in the west, but her parents moved at a very young age to the south. After coming to the age of reason, Sybil took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Family, Immigrant. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 280 gp.
Thea Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. She carries with her a set of axes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born to loving parents in a slum to the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her writing dream.
Motivation: Retire the richest woman in the north.
Ideals: Fighting, Joker, Artistic, Entrepeneur. Bonds: Poor. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Helgret Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her axe. Her long golden hair is drawn into a two foot long braid. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered dancing. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Slave. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 40 gp. 1 Half-Plate.
Einkil Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Chromatic Dragon in disguise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. In the meantime he has taken over work as a Healer and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Gifted. Bonds: Adventurer, Job. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!


