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NPC Generator

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Advanced [show]


Antrara Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She is physically well-built. Her green crest has been sun bleached extensively. Her eyes are red.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Antrara was born the youngest of three triplets. Like her mother and her brother before her, after school she went straight into learning to become a Adventurer. By chance she met her brother recently and the two have been together since.

Motivation: She doesn't get along with people that don't share her tastes; and several ex partners dislike her way of doing things and want revenge

Ideals: Passionate, Impeccable. Bonds: Family, Job, Enemies. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Antrara Clethtinthiallor, Female Dragonborn Bard 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 18 (+4)10 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 220 gp. Deep green spinel (140 gp). Silver pearl (140 gp).


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has shaved his head bald. His gray eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Criminal record, Job. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Wymar Skelton, Male Human Rogue 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 20 gp. A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Faran Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His eyes are violet.

Personality: A skeptical and narcissistic man, Faran's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable, Athletic. Bonds: Adventurer, Immigrant. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Faran Shadowquick, Male Halfling Cleric 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Smoky quartz (40 gp).


Social Check DCs


Armara Charity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her eyes are white and catlike.

Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. Armara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: She feels the way she acts is they only way to get by in the world; and expand her business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Armara Charity, Female Tiefling Expert 3
Medium (4'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 17 (+3)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. Amethyst (160 gp). Sardonyx (50 gp). Moss agate (11 gp).


Social Check DCs

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