Right-Handed Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she sports brown clothing, slightly heavier than average wear. Her black fur is braided into rings. She has several tiny sapphire earrings on each ear.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also has developed a complete distrust of the Mortician profession.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Terse. Bonds: Rich, Job, Immigrant. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1500 gp. Black opal (1300 gp). Smoky quartz (70 gp). Brown-green garnet (160 gp). Zircon (70 gp). Deep blue spinel (400 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.
Hrathy Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in earthy colors with a black and brown handkerchief worn on her right side. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her childhood dream was to be a Sculptor, but she was a colossal failure. She has drifted from career to career and currently works as a Brewer.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and she is unsatisfied with her job
Flaws: Insomniac. Bonds: Poor, Job, Religious, Enemies. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Sarah Colton, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'10" and wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has wavy blonde hair. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A powerful brothel owner made her what she is. Like her father and her brother before her, after school she went straight into learning to become a Architect. Recently the stress of being a Architect has made it difficult for her to sleep.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Philantrophist. Flaws: Insomniac, Greedy. Bonds: Job, Mentor. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 150 gp.
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'8". She wears a faded coat and loose pants complete with deerstalker hat. She wears her hair in dreadlocks. Her blue eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Merla was left her father's suit of armor and trained in its use and care. She has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new barrister responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Military, Has a crush, Job. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 78 (16d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: 9000 gp. Coral (110 gp). Brown-green garnet (110 gp). White opal (1300 gp). Malachite (14 gp). Moonstone (20 gp). Aquamarine (700 gp). Star rose quartz (20 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Iolite (20 gp). Jade (110 gp). Azurite (14 gp). Deep blue spinel (700 gp). Fiery yellow corundum (1300 gp). Tiger eye turquoise (14 gp). Peridot (20 gp). Golden yellow topaz (700 gp). Citrine (20 gp). Blue star sapphire (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


