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NPC Generator

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Advanced [show]


Adelaide Easton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. Her skin is fair and her fingers are delicate and long. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She has several tiny ruby earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has money and likes to spend it; and many goblins want her driven away

Ideals: Justice, Logical, Gifted. Bonds: Rich, Enemies. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Adelaide Easton, Female Human Expert 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey cloak and cross-gartered green stockings. He wears a wide-brimmed hat to cover his moderate length golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Trym Altham, Male Human Commoner 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Amber (50 gp).


Social Check DCs


Salanop Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. She has wavy red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Salanop lived on a farm with her father, near the main road leading to a nearby town. Salanop liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Slave, Family, Nature. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Salanop Fiddlefen, Female Gnome Barbarian 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 83 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Performance +8, Persuasion +8
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal, Ignan
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 5000 gp. Banded agate (7 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. She has moderate length orange fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She takes great joy in being the best Fortune-teller in town.

History: She comes from a rich eastern family. She was an apprentice working in her father's forge. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Flame In Shadow, Female Tabaxi Aristocrat 10
Medium (4'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 12 (+1)17 (+3)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 900 gp. Amethyst (130 gp). Malachite (6 gp). Coral (130 gp). Bloodstone (20 gp). Bloodstone (20 gp). Tiger eye turquoise (6 gp). Jasper (20 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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