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NPC Generator

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Advanced [show]


Isabella Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly sais and sickles. She has styled her chestnut hair well, parting it to the left. She has several tiny aquamarine earrings on each ear.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: She feels that her past leaves her morally obligated to help; and she is greedy

Flaws: Mundane, Insane. Bonds: Criminal record, Rich, Job. Occupation: Servant

Voice: German accent

Attributes [hide]

Isabella Ainsworth, Female Human Fighter 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Medicine +7, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Windy In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. She wears a wide-brimmed hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Windy was born the youngest of three triplets. Through the years after Windy was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Windy's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to raise her children well; and she wants revenge against giants

Flaws: Addict, Antagonistic. Bonds: Adventurer, Family, Enemies. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Windy In the Storm, Female Tabaxi Ranger 3
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)10 (+0) 6 (-2)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His hair is chestnut and very short. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Dilettante business at a young age. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Shy, Fearful. Bonds: Job. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Kelter Hogcollar, Male Halfling Aristocrat 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andry Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely white suit with black socks and a vest with buckled shoes. Her hair is always cut to a buzz. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She is a Lycanthrope in disguise. She dropped out of school before completing her studies. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Andry Warmwater, Female Halfling Rogue 6
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Deep blue spinel (1600 gp). Tiger eye turquoise (9 gp). Rose (30 gp). Fiery yellow corundum (700 gp).


Social Check DCs

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