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NPC Generator

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Advanced [show]


Cloak On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown armored body suit, with a simple green line shooting up and back down. She has dyed her greying orange fur a little too much giving a sharp orange color. She has a tattooed face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Interpreter, Cloak learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Interpreter. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Optimist. Bonds: Rich, Job. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cloak On the Mountaintop, Female Tabaxi Aristocrat 6
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +7, Athletics +4
Senses Passive Perception 14
Languages Common, Auran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of greatswords on her belt, each one with a aquamarine on the hilt. Her black fur is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Flattery will make her almost putty in your hands.

History: Cloak was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Shepherd and was forced into it by her family.

Ideals: Fighting. Flaws: Antagonistic, Selfish, PTSD. Bonds: Family. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Cloak In the Wind, Female Tabaxi Expert 2
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Nim Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'11" and dresses like a well dressed Marshal does. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions

Bonds: Job, Religious, Enemies, Rich. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Nim Xistsrith, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 20000 cp. Amethyst (150 gp). Violet garnet (400 gp). Alexandrite (400 gp). Rose (20 gp). 1 Minor magic item.


Social Check DCs


Elysande Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a faded coat and loose pants complete with wide-brimmed hat. She wears a wide-brimmed hat to cover her moderate length brown hair. Her gray eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Elysande is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family She found a children's book about a Half-Elf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.

Motivation: She loathes her own lifestyle; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Justice. Flaws: Depressed. Bonds: Criminal record, Adventurer. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Elysande Alfonso, Female Half-Elf Warlock 8
Medium (4'7") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)7 (-2) 7 (-2)9 (-1)
Skills Insight +1, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs

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