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NPC Generator

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Advanced [show]


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Entrepeneur, Philantrophist. Flaws: Disease, Racist. Bonds: Nature. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Frederick Hackney, Male Human Warrior 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 7 (-2)9 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 8
Languages Common, Auran, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Avelina Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She tends to wear a large yellow jacket. Her black hair is kept up in a ponytail inside a wide-brimmed hat. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Animals are drawn to her, and she is able to talk to them.

History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She struck the Painter job and began her own company from there.

Motivation: She has comitted a past crime that haunts her to this day; and expand her business

Ideals: Gifted. Flaws: Racist. Bonds: Job, Rich, Criminal record. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Avelina Boleem, Female Half-Elf Bard 1
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 14 (+2)16 (+3)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 140 gp. 1 Everburning torch.


Social Check DCs


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'9" and is dressed in earthy colors with a white and black handkerchief worn on her right side. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Sensitive. Bonds: Family, Job, Criminal record. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Lidda Brightmoon, Female Halfling Cleric 8
Small (2'9") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1000 gp. Pink pearl (60 gp). Red garnet (60 gp). Blue quartz (14 gp). Rock crystal (30 gp). Malachite (14 gp). Jasper (30 gp).


Social Check DCs


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her shortspear. Her hair is red and curly. Her blue unseeing eyes seem to look past you.

Personality: Nurkara wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to loving parents in a slum to the north. A freak accident while working with her Bookbinder mother left her crippled. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Nurkara never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Disciplined. Flaws: Disease. Bonds: In love, Poor. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Nurkara Gorunn, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. Brass mug with jade inlays (500 gp). Solid gold idol (600 gp).


Social Check DCs

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