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NPC Generator

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Advanced [show]


Edge Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying brown fur a little too much giving a sharp brown color. Her eyes are green and she is always smoking a pipe.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Edge was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Mason for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Edge Timber, Female Tabaxi Cleric 13
Medium (5'1") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 100 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)6 (-2) 10 (+0)18 (+4)
Skills Deception +8, Persuasion +8
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Freshwater pearl (5 gp). Deep blue spinel (500 gp). White pearl (160 gp). Silver pearl (160 gp). 1 Minor magic item.


Social Check DCs


Symma Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She carries a battered nunchaku and tarnished shortspear as well. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Animal Trainer business at a young age. She helped her father out around the business and became quite the natural. She has since lost track of the people in her past.

Motivation: Expand her business.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Symma Albaratie, Female Gnome Warrior 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dreali Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His black hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Mentor, Criminal record. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Dreali Hill, Male Half-Elf Barbarian 11
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 54 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)14 (+2) 18 (+4)12 (+1)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Elven, Druidic, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. Sapphire pendant on gold chain (2700 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Sapphire pendant on gold chain (2700 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1000 gp).


Social Check DCs


Kithri Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears red leather gloves, a red jacket, and tight pants, and sports empty pouches on her belt. She sports silver long hair. Her green unseeing eyes seem to look past you.

Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kithri took refuge in the large cave and found the beat up trident and armor she uses now. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Disease, Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Kithri Goldfound, Female Halfling Aristocrat 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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