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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Marlee, Female Human [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a red coat with white slacks. Her red hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She snorts whenever she laughs or is feeling confident. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: The child of eastern immigrants she idolized her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers

Flaws: Insane. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Alice Marlee, Female Human Expert 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears rags and sports a simple walking cane. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and someone believes him a fraud

Ideals: Philantrophist, Impeccable. Bonds: Poor, Enemies, Military. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Trym Easton, Male Human Bard 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thamior Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Thamior was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Thamior was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Criminal record, Military, Religious. Occupation: Barber

Voice: Stutters

Attributes [hide]

Thamior Rothenel, Male Elf Warrior 5
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)6 (-2) 13 (+1)17 (+3)
Skills Insight +4, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Amber (60 gp). Rose (60 gp). Violet garnet (1500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ethereal Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His fur, while still mostly yellow, has prominent grey streaks. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Gifted, Artistic, Optimist. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Ethereal Plume, Male Tabaxi Monk 3
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp.


Social Check DCs

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