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NPC Generator

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Advanced [show]


Akmen Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: He got into the Bather business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bather.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Bather

Voice: Whispers

Attributes [hide]

Akmen Intellect, Male Tiefling Rogue 3
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)7 (-2) 15 (+2)19 (+4)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Gargax Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green armored body suit, with a simple grey line shooting up and back down. He keeps his long rusty crest kept up in a rat tail. He has red eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Herbalist mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Farmer and was forced into it by his family.

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Gargax Skaarzborroosh, Male Dragonborn Paladin 16
Medium (6'2") Dragonborn, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 125 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +6, Survival +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 5000 gp. Sardonyx (50 gp). Jasper (50 gp). Hematite (10 gp). Rose (50 gp). Deep green spinel (80 gp). Silver pearl (80 gp). Violet garnet (300 gp). White opal (800 gp). Rose (50 gp). Tiger eye turquoise (10 gp). Rose (50 gp). Black opal (800 gp). Lapis lazuli (10 gp). Jasper (50 gp). Freshwater pearl (10 gp). Onyx (50 gp). Onyx (50 gp). Alexandrite (300 gp). Black opal (800 gp). Freshwater pearl (10 gp). Eye agate (10 gp). Deep blue spinel (300 gp). Chrysoprase (50 gp). Blue quartz (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. This violet eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

William Mori, Male Human Aristocrat 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. Rose (80 gp). 2 Tanglefoot bags.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a tan and pastel handkerchief worn on his right side and is in decent physical shape. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting. Bonds: Criminal record, Rich, Adventurer, Job. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Anverth Garrick, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)16 (+3) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven, Dwarven
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 cp. Sard (80 gp).


Social Check DCs

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