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NPC Generator

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Advanced [show]


Gilthur Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: Gilthur is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Gilthur began to lead the lost caravan. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Enemies, Job. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Gilthur Helcral, Male Dwarf Monk 9
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears a grey costume with the symbols of his god on his torso. His left leg appears badly burned and disfigured. His red hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Joker, Professionalism, Artistic. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Gilthur Holderhek, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 12 (+1)4 (-3)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Undercommon, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Aquamarine (500 gp). Violet garnet (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His crest, while still mostly white, has prominent grey streaks. His fierce red eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Gifted. Flaws: Cynical. Bonds: In love, Adventurer. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Shedinn Chumbyxirinnish, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tûhorn Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is cut short. He has a tattooed face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. Tûhorn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Poor, Enemies, Job, Nature. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Tûhorn Gentry, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)11 (+0) 13 (+1)7 (-2)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 600 gp. Freshwater pearl (4 gp). Azurite (4 gp).


Social Check DCs

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