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Pelt Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her yellow fur is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Cynical, Impulsive. Bonds: Adventurer, Poor, Immigrant. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Pelt Of Shadows, Female Tabaxi Warlock 11
Medium (6'1") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Athletics +5, Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3200 gp.


Social Check DCs


Gûndza Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful slaver made him what he is. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûndza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Flaws: Secretive, Fearful. Bonds: Mentor, Adventurer. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Gûndza Brownrigg, Male Half-Orc Commoner 4
Medium (5'10") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 7 (-2)8 (-1) 10 (+0)6 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Garl Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a white and brown robe with the hood down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Mortician soon after.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Opinionated, Fighting. Flaws: Impulsive, Fearful. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Garl Bradshaw, Male Half-Orc Warrior 3
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears an entirely brown suit with yellow socks and a vest with buckled shoes, and his gloved hand is found clutching a trident. His brown hair is still thick. His eyes, though not visible through his cowl, are blue.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Painter business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the large cave and found the beat up trident and armor he uses now. He became a Painter soon after.

Motivation: Further expansion of business; and he is greedy

Ideals: Optimist. Flaws: Depressed. Bonds: Job, Nature, Rich. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Gilbert Yardley, Male Human Ranger 9
Medium (6'2") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)7 (-2) 10 (+0)15 (+2)
Skills Investigation +1, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp.


Social Check DCs

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