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NPC Generator

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Advanced [show]


Myathethil Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and tan workpants. Her shirt is white, and she wears a heavy tan leather apron most of the time. Her chestnut hair is lengthy. Her blue eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Criminal record, Adventurer. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Myathethil Erenaeth, Female Elf Druid 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 7 (-2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Bloodstone (40 gp). Chrysoberyl (100 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Kallista Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her red hair down. Her silver eyes are slightly larger than normal.

Personality: She speaks before she thinks and is too direct. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a desert tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Impulsive. Bonds: Adventurer, Rich, Nature, Religious. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kallista Haunted, Female Tiefling Rogue 8
Medium (4'9") Tiefling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)17 (+3) 10 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Terran
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5

Possessions: 1400 gp.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of strength around his neck, and a longsword on his belt. His tied-back hair is golden. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Detective, but he was a colossal failure. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Religious, Job. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Elaim Daerdahk, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. Jasper (60 gp). Tourmaline (160 gp).


Social Check DCs


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His silver hair has been sun bleached extensively. His violet eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Kyle Chatham, Male Human Adept 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp. 4 Alchemist’s fire.


Social Check DCs

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