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Advanced [show]


Pelt Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and white handkerchief worn on her left side. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is orange and very short. Her eyes are green and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Pelt hails from a village terrorized by orcs. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: To share knowledge with the world; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Optimist, Logical. Bonds: Job, In love, Enemies, Rich. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Pelt Timber, Female Tabaxi Wizard 6
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 5 (-3)17 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 7
Languages Common, Auran, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His gray fur is slicked back into a classic pompadour. He has hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. Flame abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Artistic. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Flame In the Morning, Male Tabaxi Cleric 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)6 (-2) 15 (+2)18 (+4)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Pink pearl (100 gp).


Social Check DCs


Tricking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has beige fur. This blue eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Athletic. Bonds: Poor, Job, Adventurer. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Tricking Shore, Male Tabaxi Rogue 12
Medium (6'6") Tabaxi, Lawful Evil (CR 12)
Armor Class 10
Hit Points 66 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver chalice with lapis lazuli gems (70 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Balimaar Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a violet suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He left for the north, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a dyer and was forced into it by his family

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Rothenel, Male Half-Elf Ranger 7
Medium (5'8") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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